Potion of Mind Reading
Property [Consumable]: As an action, you drink the potion. Choose a creature within 50 feet of you. The target must make a DC 15 Wisdom saving throw. On a failed save, you can read the target’s surface thoughts and sense its emotional state for 1 minute. On a successful save, you gain no benefit, but the target doesn’t know you attempted to read its mind. A target that suspects you’re reading its thoughts can make a DC 15 Wisdom check as an action to end the effect. If the target moves more than 50 feet away from you, the effect ends.
This cloudy liquid constantly and visibly moves in its container. A character who samples it hears phantom voices for a moment. Drinking the potion causes the imbiber to briefly hear such voices from every side.