Mace of Disruption
Uncommon magic weapon (mace)
Property: When you attack and hit a fiend or an undead using this weapon, the attack deals 2d6 extra damage. If the creature has 25 hit points or fewer after taking this damage, it must make a DC 15 Wisdom saving throw. On a failed save, the creature is instantly destroyed. On a successful save, the creature becomes frightened until the end of your next turn. While you wield this weapon, it sheds bright light in a 20-‐foot radius and dim light for 20 feet beyond that. An evil creature that touches the weapon experiences strong revulsion. If it maintains contact with the weapon for 1 round, the creature takes 3d6 psychic damage. That creature continues to take this damage each time it starts its turn holding or carrying the weapon.
This heavy mace’s handle is carved of pale hardwood inset with gold, and its head is cast from white ceramic harder than stone. When it is drawn in battle, the mace’s head glows with a clear, celestial light. These weapons are often found in the keeping of temples and other holy orders dedicated to gods of good. They may be lent out to those who take a vow to root out evil, whether it be destroying a nest of ghouls or razing a lich’s tomb.