Creating a Character
Characters for the Adventurers Guild are currently created using the rules for Dungeons and Dragons 5th edition.
To create your character, you will need to refer to the 5th edition Player’s Handbook. This will guide you through the process of creating your character. If you don’t have a copy of the Player’s Handbook, you can contact one of the DMs on the Meetup event page (or through the Meetup Messaging system). The DMs will also have a set of pregenerated characters for you to choose from if you don’t want to build your own character from scratch.
For story consistency, we kindly ask that all Adventurers Guild characters are created solely for the Guild and not previously played in other campaigns.
There are two available versions of the character sheet you will be using. The first is a version that you can fill out on your computer which you can download here. The other version is a flat printable version that you will need to fill out by hand; you can download it here.
Standard array method is used, no rolling required: 16, 14, 13, 12, 10, 8.
Race, Class, Background, and Equipment
All races, classes, and backgrounds listed in the Player’s Handbook are permitted.
Characters can either use the gold/items provided by their class/backround, or use the standard 175 GP starting gold to purchase their equipment. Please note all magic items aren’t “purchased” like normal in Adventurer’s Guild – characters are awarded these by their factions.
The following alignments are permitted:
Lawful Good | Neutral Good | Chaotic Good
Lawful Neutral | True Neutral | Chaotic Neutral
Please note that Chaotic Evil characters are not allowed in the Adventurer’s Guild. Players that wish to use a Lawful Evil or Neutral Evil character must first discuss it with the DM. This is to ensure a fun play session for all players as all characters are working towards similar goals.
If you have any problems or questions, please contact one of the DMs.
For information on leveling your character, click here.