Wand of Magic Missiles
Uncommon magic wand
Property: The wand has 7 charges. As an action, you can expend up to 3 charges to cast magic missile from the wand. Each charge expended after the first allows you to cast the spell as if using a spell slot one level higher (maximum 3rd level). If you expend the wand’s last charge, roll a d20. On a 1, the wand blackens and crumbles to dust, forever destroyed. The wand regains 1d6 + 1 expended charges each day at dawn.
One end of this length of slender rosewood glimmers like a coal, but the gleam is cobalt blue.